Frequently Asked Questions

Here are answers to common questions about Mocap Atlas products, file formats, licensing, downloads, and how our motion capture data is produced.

What is Mocap Atlas?

Mocap Atlas is an online store for professional motion capture and animation assets created by Quantum Stage GmbH, a Swiss motion capture studio. The animations are recorded in our own studio using real human actors and professional motion capture workflows.

Is the animation data AI-generated?

No. Mocap Atlas products are based on real human performance captured in a professional studio. We do not use AI-generated motion or synthetic animation as the source of our animation data.

What am I buying?

You are buying access to the specific animation format, rig, or bundle selected on the product page, under the license tier you select at checkout. Each product may show several available deliverables, but the selected variant determines what is included in your purchase.

Why does the product page say "What's available"?

Many Mocap Atlas products are available in multiple formats or rig variations. The "What's available" section shows the formats or deliverables that exist for that animation. It does not mean that every listed format is included in every individual variant price.

Do I need to buy a full bundle?

No. Mocap Atlas is designed around flexible, à la carte access. In many cases, you can buy only the format or rig version your project needs instead of paying for a larger package. Complete bundles may also be available for customers who want all available deliverables for a motion clip.

What is raw mocap source data?

Raw mocap source data is intended for artists, animators, technical directors, and studios who want access to the original motion capture performance for their own post-production pipeline. Raw mocap products are not final edited gameplay clips. They may include the full recorded performance from start to end, including setup, calibration, T-pose sections, or extra motion before and after the main action.

Are the files game-ready?

Some products or variants may be prepared for common rigs or game workflows, while others are raw source files for further processing. Prepared and retargeted versions are useful starting points, but you should still expect to review, trim, blend, edit, retarget, and integrate the animation according to your own project needs.

Do the animation files include a character mesh?

Unless clearly stated otherwise on the product page, Mocap Atlas products are animation data only. They do not include a character model, mesh, textures, or a full game character setup.

Which formats are available?

Available formats depend on the specific product. Products may include options such as raw FBX, BVH, C3D, prepared FBX, retargeted animation files, reference video, or complete bundle ZIPs. Please check the selected product variant and the format information on the product page before purchasing.

What if I need a format that is not listed?

If you need a different format, rig, or delivery setup, please contact us before purchasing. We may be able to prepare a custom export or recommend the closest available option for your pipeline.

How should I evaluate the animation before buying?

Please review the product video carefully before purchasing. Our data is quality checked, but small mocap noise can remain, especially in raw source data. Some clips may also include optical finger noise depending on the capture setup and available finger data.

Why do some clips include extra motion before or after the main action?

Many products are based on full studio mocap recordings rather than short, hand-cut final animation clips. This can be useful for post-production because it gives you more context and more motion to work with, but it also means you may need to trim the file to the exact section you want to use.

What are movement patterns such as circle, snake, square, diamond, or star?

Some motion libraries include structured movement patterns designed for testing, animation systems, motion matching, or locomotion research. These patterns can help artists and developers evaluate changes in direction, acceleration, turning, spacing, and transitions across a longer performance.

For more details, see the Movement Pattern Guide.

How do I receive my downloads after purchase?

After a paid order is completed, Mocap Atlas sends a download email to the checkout email address. You can also access purchased files through the customer download library.

Open the download library

What is a complete bundle ZIP?

When a complete bundle is available, it is delivered as a single ZIP file for that animation. The ZIP groups the available files by format or variant so the package is easier to download, store, and navigate.

I did not receive my download email. What should I do?

First, check the email address used at checkout and look in your spam or junk folder. You can also open the download library from your customer account. If you still cannot access your files, contact us with your order number and the email address used for the purchase.

What is the difference between the Indie License and the Pro License?

There is no difference in what you are allowed to do. Both licenses grant exactly the same rights and are subject to exactly the same restrictions. The only difference is the price and who is eligible to buy at that price.

The Indie License is for smaller buyers, and the Pro License is for buyers above a revenue and funding threshold. Both allow commercial use, client work, and unlimited Final Projects.

Which license do I need?

It depends on the money you or your company have taken in over the last 12 months, not on the size or budget of the project you are working on.

  • Indie License: your combined gross revenue and raised funding over the last 12 months did not exceed $100,000 USD.
  • Pro License: your combined gross revenue and raised funding over the last 12 months exceeded $100,000 USD.

Select the matching license on the product page before adding the item to your cart.

What counts toward the $100,000 threshold?

Gross revenue from commercial activity, plus capital and financing you have raised.

Revenue includes product and service sales, client and contract work, freelance income, licensing and royalty income, in-app and in-game revenue, advertising and sponsorship income, and subscription income. It is counted gross, before taxes, platform fees, and costs.

Raised funding includes equity, venture, seed, and angel investment, publisher advances and recoupable funding, development and co-production financing, grants and public funding awards, prize money, and crowdfunding proceeds. An amount is only counted once.

Does the threshold apply to me personally or to my company?

To the entity the license is for. If you are buying for a company or studio, the threshold is measured against that company together with its parent entities, subsidiaries, and entities under common control. If you are buying as an employee for your employer's work, your employer's figures apply, not your own.

I am a freelancer working for a large studio. Which license do I need?

The higher of the two applies. If you are producing a Final Project for a client, employer, or commissioning party, the license tier is determined by whichever is greater: your own revenue and funding, or that of the party that will own, publish, or distribute the finished work.

So a freelancer under the threshold delivering work for a studio above the threshold needs the Pro License for that job.

What if I cross $100,000 after I have already bought?

Nothing changes for what you already own. Eligibility is assessed once, on the date of each purchase. Indie Licenses bought while you were under the threshold stay valid permanently, with no upgrade fee and no retroactive payment.

Any purchases you make after crossing the threshold need to be made under the Pro License.

I am a student, hobbyist, or non-profit. Which license applies?

The Indie License, as long as your combined revenue and raised funding over the last 12 months did not exceed $100,000 USD. Students, hobbyists, people with no commercial activity at all, educational institutions, and non-profits under the threshold are all covered by the Indie License.

Do I need one license per team member?

No. The license covers the buyer and their organization, not individual seats. You can give employees, contractors, collaborators, and clients access to the purchased files as needed to work on your own Final Project, provided they are bound by restrictions at least as protective as our license terms. Neither license limits team size.

I bought the wrong license. What happens now?

Contact us and we will sort it out.

If you bought an Indie License when a Pro License was required, you pay the difference between the two prices as they were listed at the time of your original purchase. Once that is paid, your license continues in full force.

If you bought a Pro License when an Indie License would have been enough, you can request a refund of the price difference within 30 days of purchase.

Do free products have a license tier?

No. Products offered at no charge are covered by our license terms at no cost, and no tier applies. All the usual permitted uses and restrictions still apply to them, including the AI and machine learning restrictions.

Can I use Mocap Atlas assets in commercial projects?

Yes. Both the Indie License and the Pro License allow commercial use, including games, films, videos, applications, simulations, virtual production, and client productions. Neither license limits the number of projects, the revenue you earn from them, or the number of end users of your finished work.

Please make sure the license tier you select at checkout matches your revenue and funding situation.

Can I resell or redistribute the animation files?

No. Mocap Atlas assets are sold for use inside your own production or project. The source files, animation data, and downloaded assets may not be resold, repackaged, redistributed, shared as a competing asset product, or made available as a standalone download. This applies to both license tiers.

Can I use the data for AI or machine learning training?

No. Mocap Atlas animation data is not licensed for AI training, machine learning datasets, model training, motion synthesis datasets, or similar data-extraction use unless you have a separate written agreement with Quantum Stage GmbH. This applies to both the Indie License and the Pro License, and is not included at any price. Contact us if you need to discuss an AI or dataset license.

Ordinary non-generative production use is fine, including motion matching, runtime pose search, animation state machines, blend trees, retargeting, and inverse kinematics.

Where can I read the full license terms?

The complete terms are on our license page. If anything in this FAQ appears to conflict with the license agreement, the license agreement governs.

Who creates the Mocap Atlas animations?

Mocap Atlas is produced by Quantum Stage GmbH in Switzerland. The store is run by a small independent team with a focus on motion capture, performance, animation quality, and practical production use.

Is the store still growing?

Yes. Mocap Atlas is currently in soft launch, and more motion libraries, animation sets, formats, and game-ready assets are planned. Join the email list to get updates when new animations are released.