FREE Mocap Animations


Free motion capture animations from Mocap ATLAS, captured at our Vicon-equipped studio in Switzerland by real human performers. No card, no signup wall, no AI-generated motion. This is the same studio data, the same retarget pipeline, and the same formats we ship in our paid library, picked so you can test before committing to a full pack.

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The current selection mixes raw source takes (full C3D marker data, BVH, FBX, plus retargets to UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, and iClone or CC3) with short game-ready idle clips that arrive retargeted to common game skeletons. Pick the rig that matches your pipeline.

What's inside

  • Locomotion takes: walking, crouch-walking, dodges, stand-to-walk transitions
  • Idle loops: breathing variations ready for animation graphs
  • Format coverage varies by clip: C3D, BVH, FBX, prepared 60 fps FBX, UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3
  • Captured at 150 fps on Vicon; retargets resampled to 60 fps
  • Vicon Optical Finger data baked into retargeted variants where the format supports them
  • Indie and Pro license tiers available; commercial use permitted under the matching license

Good for

  • Prototyping a locomotion controller or animation graph
  • Sanity-checking a retarget setup before buying a full library
  • Comparing studio mocap against AI-generated or budget alternatives
  • Game jams and pre-production filler

🛒 Shop the Full Library

Liked what you downloaded? Each free clip has a paid counterpart with more takes, more directions, and full format coverage. Browse by movement type:

→ Browse the full Motion Matching Library 2025


Looking for full motion matching coverage? See the Motion Matching Library 2025. Working in Unreal Engine 5? See UE5 mocap animations. Working in Unity? See Unity mocap animations. Want all available FBX exports in one place? See FBX mocap animations. New to studio mocap? Read Raw mocap vs retargeted vs game-ready.

The Motion Matching Library 2025 is a collection of raw mocap animation source clips for locomotion, direction changes, starts, stops, transitions, idles, jumps, dodges, and motion matching workflows. Products are sold as individual animation clips or complete format bundles where available. Depending on the product, formats may include raw C3D marker data, BVH, FBX, prepared 60 fps FBX, Unity, Unreal Engine 5 Manny, Unreal Engine 5 MetaHuman, Mixamo, iClone / CC3, and reference video.

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