Regular Breathing Idle Mocap Animation
A compact standing idle clip built around regular breathing and small body motion. It fits neutral in-place states where the character should stay active without stepping, turning, or changing pose.
Useful for base idle layers, NPC variation, and retargeting checks across common game rigs.
What's available
- 7.9-second retargeted edited idle clip
- In-place standing breathing motion with no root motion
- Loopable casual idle timing
- Format options for UE5, MetaHuman, Unity6, Mixamo, iClone, and CC3
Use cases
- Base idle states in animation graphs
- Blend testing against other idle variations
- NPC standing loops with subtle motion
- Retargeting review for common game skeletons
Specifications
| Category | Idles |
| Processing Level | Retargeted Edited Clip |
| Movement Type | Idle |
| Path / Direction | Stationary / In-Place |
| Motion States | Standing |
| Skeleton Rigs | UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3 |
| Finger Capture Source | Vicon Optical Fingers |
| Duration | 7.93s |
| Capture FPS | 150 FPS |
| Export FPS | Prepared/retargeted data: 60 fps |
| Loop able State | Seamless Loop |
| Performance Style | Casual |
| Body Capture Source | Vicon |
| Project | Motion Matching Library 2025 |
| Original File / Take | Idle_breathing_A |
| Source Take | Stand_Idle_Neutral_Take001 |
Frequently asked
- How long is this take and what frame rates are included?
- 7.93 seconds. Source capture was recorded at 150 fps. Prepared and retargeted variants are resampled to 60 fps.
- Does this animation include root motion?
- No, the hips translate naturally with the performance, the root node remains in-place. Strip translation in your engine if you need an in-place version.
- What is the loop state?
- This product includes a seamless loop-ready animation.
- Are finger animations included?
- Yes, captured with Vicon Optical Fingers. Finger curves are baked into every retargeted variant where that format supports them.
- Which character skeletons is this retargeted to?
- UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3. Pick the matching variant or buy the complete bundle for every format.
- Does the motion contain a clear stop?
- No, the motion flows continuously without a deliberate full stop.
Available formats
Quick guide only. Choose the exact format and license in the product options above.
| Format / Rig | Best for |
|---|---|
|
Mixamo Rig MIXAMO |
Retargeted Mixamo-style skeleton for further refinement. |
|
iClone / CC3 Rig CC3 |
Retargeted iClone / Character Creator skeleton. |
|
Unity 6 Rig UNITY |
Retargeted Unity 6 armature. |
|
UE5 Manny Rig UE5 |
Retargeted Unreal Engine 5 Manny skeleton. |
|
UE5 MetaHuman Rig MHUMAN |
Retargeted Unreal Engine 5 MetaHuman skeleton. |
|
Complete Bundle (All Formats) BUNDLE |
All available source, prepared, retargeted, and reference formats for this product. |
The complete bundle contains every available source format for this product. Indie/Pro license choice records eligibility and pricing; it does not change the source files delivered or the standard production rights granted.
Looking for a format or license scope that is not listed here? Contact us to request it.
License
Indie License: Available if, at the time of purchase, your company, controlling entity, and entities under common control with you generated $100K US or less in gross revenue from commercial activity in the digital content industry during the last 12 months.
Pro License: Required if, at the time of purchase, that combined gross revenue was over $100K US during the last 12 months.
Indie and Pro are pricing/eligibility tiers and grant the same scope of rights for the purchased source files. No upgrade is required if you cross the revenue threshold after purchase.
Reference-only purchases, where offered, provide access only to reference media and not source animation formats. Read the full Mocap Atlas Asset License.