Transitioning from standing to running in all directions, with interruptions and turns – preview gif

180-Degree Stand to Run Mocap Animation

Raw Mocap Markers (C3D) / Indie License
Sale price  $0.50 Regular price  $1.00
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Transitioning from standing to running in all directions, with interruptions and turns

180-Degree Stand to Run Mocap Animation

Sale price  $0.50 Regular price  $1.00

A compact 26.3-second stand-to-run mocap animation clip focused on 180-degree left and right starts. Useful for testing quick about-face acceleration, run-start timing, and animation graph transitions from stationary poses.

What's available

  • 26.3-second motion-capture animation clip
  • Stand-to-run starts into 180-degree left and right directions
  • Vicon optical body capture with Vicon 10-finger data and 1 view reference video
  • C3D, BVH, FBX, and prepared UE5, Unity, Mixamo, iClone, CC3, and MetaHuman variants

Raw mocap source data

These raw mocap products contain the complete recorded source animation from start to end, including T-pose/calibration sections where present, and are intended for trimming, editing, retargeting, and integration; see the project guide for details.

Use cases

  • About-face run-start prototypes
  • Compact directional transition tests
  • Animation graph checks for 180-degree acceleration

Specifications

Category Locomotion
Processing Level Raw Source Take
Movement Type Run
Path / Direction Star
Movement Pattern Guide multi-directional forward-facing movement — see pattern explanation
Motion States Running, Standing
Skeleton Rigs UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3
Finger Capture Source Vicon Optical Fingers
Reference Videos 1 view
Duration 26.31s
Capture FPS 150 FPS
Export FPS Raw FBX: 50 fps; Raw FBX body-only: 100 fps; BVH/C3D: 150 fps; Prepared/retargeted data: 60 fps
Loop able State Not Loop-Focused
Performance Style Athletic
Body Capture Source Vicon
Project Motion Matching Library 2025
Original File / Take Stand_to_Run_360_Fixed_Take003

Frequently asked

How long is this take and what frame rates are included?
26.31 seconds. Source capture was recorded at 150 fps. BVH and C3D files keep the 150 fps source rate. Prepared and retargeted variants are resampled to 60 fps.
Does this animation include root motion?
No, the hips translate naturally with the performance, the root node remains in-place. Strip translation in your engine if you need an in-place version.
What is the loop state?
This is not a loop-focused product; treat it as a full source performance or edited take.
Are finger animations included?
Yes, captured with Vicon Optical Fingers. Finger curves are baked into every retargeted variant where that format supports them.
Which character skeletons is this retargeted to?
UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3. Pick the matching variant or buy the complete bundle for every format.
Are reference videos included?
Yes, 1 view of on-set reference video is available as a separate variant or in the bundle.
Does the motion contain a clear stop?
No, the motion flows continuously without a deliberate full stop.

Available formats

Quick guide only. Choose the exact format and license in the product options above.

Format / Rig Best for
Raw Mocap Markers (C3D)
C3D
Raw optical marker data for custom solving, research, and advanced pipelines.
Solved Actor Rig (BVH)
BVH
Raw solved skeleton data for tools that prefer BVH.
Solved Actor Rig (FBX)
FBX
Solved actor skeleton source data; no mesh included.
Solved & Prepared 60fps (FBX)
PREP60
Cleaned 60fps source FBX with unified skeleton and merged finger data where available.
Mixamo Rig
MIXAMO
Retargeted Mixamo-style skeleton for further refinement.
iClone / CC3 Rig
CC3
Retargeted iClone / Character Creator skeleton.
Unity 6 Rig
UNITY
Retargeted Unity 6 armature.
UE5 Manny Rig
UE5
Retargeted Unreal Engine 5 Manny skeleton.
UE5 MetaHuman Rig
MHUMAN
Retargeted Unreal Engine 5 MetaHuman skeleton.
Reference Video (MP4)
REFVID
Actor reference video for timing and review; not for redistribution.
Complete Bundle (All Formats)
BUNDLE
All available source, prepared, retargeted, and reference formats for this product.

The complete bundle contains every available source format for this product. Indie/Pro license choice records eligibility and pricing; it does not change the source files delivered or the standard production rights granted.

Looking for a format or license scope that is not listed here? Contact us to request it.

License

Indie License: Available if, at the time of purchase, your company, controlling entity, and entities under common control with you generated $100K US or less in gross revenue from commercial activity in the digital content industry during the last 12 months.

Pro License: Required if, at the time of purchase, that combined gross revenue was over $100K US during the last 12 months.

Indie and Pro are pricing/eligibility tiers and grant the same scope of rights for the purchased source files. No upgrade is required if you cross the revenue threshold after purchase.

Reference-only purchases, where offered, provide access only to reference media and not source animation formats. Read the full Mocap Atlas Asset License.

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