Partial Crouch Star Strafe Mocap Animation
A 30.2-second crouch-walk star strafe pattern mocap animation clip featuring partial star-pattern strafe covering 0 and 45R with forward/backward movement.
Useful for motion matching samples, strafe locomotion graphs, and blend-space coverage in animation and game-production workflows.
What's available
- 30.2-second crouch-walk star strafe pattern mocap animation clip.
- Partial star-pattern strafe covering 0 and 45R with forward/backward movement.
- C3D, BVH, FBX, PREP60, and prepared retargeted variants.
- Variants for UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, and CC3.
- StretchSense hand data is included.
Raw mocap source data
These raw mocap products contain the complete recorded source animation from start to end, including T-pose/calibration sections where present, and are intended for trimming, editing, retargeting, and integration; see the project guide for details.
Use cases
- Crouch walk star-direction strafe samples.
- Forward/backward movement while facing forward.
- Motion matching directional coverage.
- Controller tuning for multi-direction input.
Specifications
| Category | Locomotion |
| Processing Level | Raw Source Take |
| Movement Type | Crouch Walk |
| Path / Direction | Star |
| Movement Pattern Guide | multi-directional forward-facing movement — see pattern explanation |
| Motion States | Crouched |
| Skeleton Rigs | UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3 |
| Finger Capture Source | StretchSense Glove Fingers |
| Reference Videos | 1 view |
| Duration | 30.2s |
| Capture FPS | 150 FPS |
| Export FPS | Raw Vicon body FBX: 50 fps; Raw glove-data merged FBX: body 50 fps + fingers 120 fps; Raw glove-data FBX: 120 fps; BVH/C3D: 150 fps; Prepared/retargeted data: 60 fps |
| Loop able State | Not Loop-Focused |
| Performance Style | Athletic |
| Body Capture Source | Vicon |
| Project | Motion Matching Library 2025 |
| Original File / Take | Crouch_Strafe_Star_Take001 |
Frequently asked
- How long is this take and what frame rates are included?
- 30.2 seconds. Source capture was recorded at 150 fps. BVH and C3D files keep the 150 fps source rate. Raw Vicon body FBX exports are 50 fps. Merged glove-data FBX files use mixed frame rates: body 50 fps + fingers 120 fps. Prepared and retargeted variants are resampled to 60 fps.
- Does this animation include root motion?
- No, the hips translate naturally with the performance, the root node remains in-place. Strip translation in your engine if you need an in-place version.
- What is the loop state?
- This is not a loop-focused product; treat it as a full source performance or edited take.
- Are finger animations included?
- Yes, captured with StretchSense Glove Fingers. Finger curves are baked into every retargeted variant where that format supports them.
- Which character skeletons is this retargeted to?
- UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3. Pick the matching variant or buy the complete bundle for every format.
- Are reference videos included?
- Yes, 1 view of on-set reference video is available as a separate variant or in the bundle.
- Does the motion contain a clear stop?
- No, the motion flows continuously without a deliberate full stop.
- Is this a complete star-pattern sample?
- No. It is a partial star-pattern clip covering 0 and 45R plus forward and backward movement.
Available formats
Quick guide only. Choose the exact format and license in the product options above.
| Format / Rig | Best for |
|---|---|
|
Raw Mocap Markers (C3D) C3D |
Raw optical marker data for custom solving, research, and advanced pipelines. |
|
Solved Actor Rig (BVH) BVH |
Raw solved skeleton data for tools that prefer BVH. |
|
Solved Actor Rig (FBX) FBX |
Solved actor skeleton source data; no mesh included. |
|
Solved & Prepared 60fps (FBX) PREP60 |
Cleaned 60fps source FBX with unified skeleton and merged finger data where available. |
|
Mixamo Rig MIXAMO |
Retargeted Mixamo-style skeleton for further refinement. |
|
iClone / CC3 Rig CC3 |
Retargeted iClone / Character Creator skeleton. |
|
Unity 6 Rig UNITY |
Retargeted Unity 6 armature. |
|
UE5 Manny Rig UE5 |
Retargeted Unreal Engine 5 Manny skeleton. |
|
UE5 MetaHuman Rig MHUMAN |
Retargeted Unreal Engine 5 MetaHuman skeleton. |
|
Reference Video (MP4) REFVID |
Actor reference video for timing and review; not for redistribution. |
|
Complete Bundle (All Formats) BUNDLE |
All available source, prepared, retargeted, and reference formats for this product. |
The complete bundle contains every available source format for this product. Indie/Pro license choice records eligibility and pricing; it does not change the source files delivered or the standard production rights granted.
Looking for a format or license scope that is not listed here? Contact us to request it.
License
Indie License: Available if, at the time of purchase, your company, controlling entity, and entities under common control with you generated $100K US or less in gross revenue from commercial activity in the digital content industry during the last 12 months.
Pro License: Required if, at the time of purchase, that combined gross revenue was over $100K US during the last 12 months.
Indie and Pro are pricing/eligibility tiers and grant the same scope of rights for the purchased source files. No upgrade is required if you cross the revenue threshold after purchase.
Reference-only purchases, where offered, provide access only to reference media and not source animation formats. Read the full Mocap Atlas Asset License.