{"title":"FREE Mocap Animations","description":"\u003cp\u003eAll the animation clips which are available for free.\u003c\/p\u003e","products":[{"product_id":"mml25-stand-dodge-mocap-053","title":"Short Angled Standing Dodge Mocap Animation","description":"\u003cdiv class=\"mocap-product-desc\"\u003e\n\u003csection class=\"mocap-hook\"\u003e\u003cp\u003eA compact 25.5-second standing dodge mocap animation clip focused on forward and 45-degree-left reactions. Useful when you need a short directional dodge sample for combat evasion prototyping, animation graph checks, or comparing stationary response timing.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-included\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eWhat's available\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e25.5-second motion-capture animation clip\u003c\/li\u003e\n\u003cli\u003eForward and 45-degree-left standing dodge reactions\u003c\/li\u003e\n\u003cli\u003eVicon optical body capture with Vicon 10-finger data and 1 view reference video\u003c\/li\u003e\n\u003cli\u003eC3D, BVH, FBX, and prepared UE5, Unity, Mixamo, iClone, CC3, and MetaHuman variants\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-source-note\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eRaw mocap source data\u003c\/h2\u003e\n\u003cp\u003eThese raw mocap products contain the complete recorded source animation from start to end, including T-pose\/calibration sections where present, and are intended for trimming, editing, retargeting, and integration; \u003ca href=\"\/pages\/motion-matching-library-pattern-guide#raw-mocap-source-data\"\u003esee the project guide for details\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-use-cases\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eUse cases\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eFocused combat dodge prototyping\u003c\/li\u003e\n\u003cli\u003eStationary reaction timing tests\u003c\/li\u003e\n\u003cli\u003eAnimation graph checks for angled evasion states\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-specs-section\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eSpecifications\u003c\/h2\u003e\n\u003ctable class=\"mocap-specs\" style=\"width: 100%; border-collapse: collapse;\"\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCategory\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.category=Dodges\"\u003eDodges\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProcessing Level\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.pipeline=Raw%20Source%20Take\"\u003eRaw Source Take\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Type\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.locomotion=Standing\"\u003eStanding\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePath \/ Direction\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.direction=Star\"\u003eStar\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Pattern Guide\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003emulti-directional forward-facing movement — \u003ca href=\"\/pages\/motion-matching-library-pattern-guide#star\"\u003esee pattern explanation\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMotion States\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.covered_poses=Standing\"\u003eStanding\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.covered_poses=Dodging\"\u003eDodging\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSkeleton Rigs\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_Manny\"\u003eUE5 Manny\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_MetaHuman\"\u003eUE5 MetaHuman\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Unity6\"\u003eUnity 6\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Mixamo\"\u003eMixamo\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=iClone\"\u003eiClone\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=CC3\"\u003eCC3\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eFinger Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.finger_data=Vicon%20Optical%20Fingers\"\u003eVicon Optical Fingers\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eReference Videos\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.ref_video_bucket=1%20view\"\u003e1 view\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDuration\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e25.51s\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCapture FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e150 FPS\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExport FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eRaw FBX: 50 fps; Raw FBX body-only: 100 fps; BVH\/C3D: 150 fps; Prepared\/retargeted data: 60 fps\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eLoop able State\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.loopable=Not%20Loop-Focused\"\u003eNot Loop-Focused\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePerformance Style\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.styles=Combat\"\u003eCombat\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.styles=Athletic\"\u003eAthletic\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eBody Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.capture_systems=Vicon\"\u003eVicon\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProject\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025\"\u003eMotion Matching Library 2025\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eOriginal File \/ Take\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ccode\u003eStand_Dodge_360_Take001\u003c\/code\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"mocap-faq\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eFrequently asked\u003c\/h2\u003e\n\u003cdl\u003e\n  \u003cdt\u003e\u003cstrong\u003eHow long is this take and what frame rates are included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003e25.51 seconds. Source capture was recorded at 150 fps. BVH and C3D files keep the 150 fps source rate. Prepared and retargeted variants are resampled to 60 fps.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes this animation include root motion?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the hips translate naturally with the performance, the root node remains in-place. Strip translation in your engine if you need an in-place version.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhat is the loop state?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eThis is not a loop-focused product; treat it as a full source performance or edited take.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre finger animations included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, captured with Vicon Optical Fingers. Finger curves are baked into every retargeted variant where that format supports them.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhich character skeletons is this retargeted to?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eUE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3. Pick the matching variant or buy the complete bundle for every format.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre reference videos included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, 1 view of on-set reference video is available as a separate variant or in the bundle.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes the motion contain a clear stop?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the motion flows continuously without a deliberate full stop.\u003c\/dd\u003e\n\u003c\/dl\u003e\u003c\/section\u003e\u003csection class=\"mocap-formats-table\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 8px;\"\u003eAvailable formats\u003c\/h2\u003e\n\u003cp style=\"font-size: 13px; color: #64748b; margin: 0 0 10px;\"\u003eQuick guide only. Choose the exact format and license in the product options above.\u003c\/p\u003e\n\u003cdiv style=\"overflow-x:auto; border:1px solid #e5e7eb; border-radius:12px;\"\u003e\u003ctable style=\"width:100%; border-collapse: collapse; font-size: 13px; line-height:1.35;\"\u003e\n\u003cthead\u003e\u003ctr style=\"text-align:left; background:#f8fafc; color:#334155;\"\u003e\n\u003cth style=\"padding:10px 12px; width:38%;\"\u003eFormat \/ Rig\u003c\/th\u003e\n\u003cth style=\"padding:10px 12px;\"\u003eBest for\u003c\/th\u003e\n\u003c\/tr\u003e\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eRaw Mocap Markers (C3D)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eC3D\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRaw optical marker data for custom solving, research, and advanced pipelines.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved Actor Rig (BVH)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBVH\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRaw solved skeleton data for tools that prefer BVH.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved Actor Rig (FBX)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eFBX\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eSolved actor skeleton source data; no mesh included.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved \u0026amp; Prepared 60fps (FBX)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003ePREP60\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eCleaned 60fps source FBX with unified skeleton and merged finger data where available.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eMixamo Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMIXAMO\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Mixamo-style skeleton for further refinement.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eiClone \/ CC3 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eCC3\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted iClone \/ Character Creator skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUnity 6 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUNITY\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unity 6 armature.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 Manny Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUE5\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 Manny skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 MetaHuman Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMHUMAN\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 MetaHuman skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eReference Video (MP4)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eREFVID\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eActor reference video for timing and review; not for redistribution.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eComplete Bundle (All Formats)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBUNDLE\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eAll available source, prepared, retargeted, and reference formats for this product.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\u003c\/div\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 8px;\"\u003eThe complete bundle contains every available source format for this product. Indie\/Pro license choice records eligibility and pricing; it does not change the source files delivered or the standard production rights granted.\u003c\/p\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 6px;\"\u003eLooking for a format or license scope that is not listed here? \u003ca href=\"\/pages\/contact\"\u003eContact us\u003c\/a\u003e to request it.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-license-note\" style=\"margin-top: 16px; padding: 12px 14px; border: 1px solid #e2e8f0; border-radius: 10px; background: #f8fafc;\"\u003e\u003ch2 style=\"font-size: 16px; margin: 0 0 6px;\"\u003eLicense\u003c\/h2\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003eIndie License:\u003c\/strong\u003e Available if, at the time of purchase, your company, controlling entity, and entities under common control with you generated $100K US or less in gross revenue from commercial activity in the digital content industry during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 8px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003ePro License:\u003c\/strong\u003e Required if, at the time of purchase, that combined gross revenue was over $100K US during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 13px; color: #475569;\"\u003eIndie and Pro are pricing\/eligibility tiers and grant the same scope of rights for the purchased source files. No upgrade is required if you cross the revenue threshold after purchase.\u003c\/p\u003e\n\u003cp style=\"margin: 0; font-size: 13px; color: #475569;\"\u003eReference-only purchases, where offered, provide access only to reference media and not source animation formats. \u003ca href=\"\/pages\/license\"\u003eRead the full Mocap Atlas Asset License\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\n\u003c\/div\u003e","brand":"Mocap ATLAS","offers":[{"title":"Raw Mocap Markers (C3D) \/ Indie License","offer_id":64714664411485,"sku":"MML25-Stand_Dodge_360_Take001-C3D-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Raw Mocap Markers (C3D) \/ Pro License","offer_id":64714664444253,"sku":"MML25-Stand_Dodge_360_Take001-C3D-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (BVH) \/ Indie License","offer_id":64714664477021,"sku":"MML25-Stand_Dodge_360_Take001-BVH-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (BVH) \/ Pro License","offer_id":64714664509789,"sku":"MML25-Stand_Dodge_360_Take001-BVH-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (FBX) \/ Indie License","offer_id":64714664542557,"sku":"MML25-Stand_Dodge_360_Take001-FBX-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (FBX) \/ Pro License","offer_id":64714664575325,"sku":"MML25-Stand_Dodge_360_Take001-FBX-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved \u0026 Prepared 60fps (FBX) \/ Indie License","offer_id":64714664608093,"sku":"MML25-Stand_Dodge_360_Take001-PREP60-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved \u0026 Prepared 60fps (FBX) \/ Pro License","offer_id":64714664640861,"sku":"MML25-Stand_Dodge_360_Take001-PREP60-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Indie License","offer_id":64714664673629,"sku":"MML25-Stand_Dodge_360_Take001-MIXAMO-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Pro License","offer_id":64714664706397,"sku":"MML25-Stand_Dodge_360_Take001-MIXAMO-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Indie License","offer_id":64714664739165,"sku":"MML25-Stand_Dodge_360_Take001-CC3-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Pro License","offer_id":64714664771933,"sku":"MML25-Stand_Dodge_360_Take001-CC3-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Indie License","offer_id":64714664804701,"sku":"MML25-Stand_Dodge_360_Take001-UNITY-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Pro License","offer_id":64714664837469,"sku":"MML25-Stand_Dodge_360_Take001-UNITY-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Indie License","offer_id":64714664870237,"sku":"MML25-Stand_Dodge_360_Take001-UE5-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Pro License","offer_id":64714664903005,"sku":"MML25-Stand_Dodge_360_Take001-UE5-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Indie License","offer_id":64714664935773,"sku":"MML25-Stand_Dodge_360_Take001-MHUMAN-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Pro License","offer_id":64714664968541,"sku":"MML25-Stand_Dodge_360_Take001-MHUMAN-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Reference Video (MP4) \/ Indie License","offer_id":64714665001309,"sku":"MML25-Stand_Dodge_360_Take001-REFVID-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Reference Video (MP4) \/ Pro License","offer_id":64714665034077,"sku":"MML25-Stand_Dodge_360_Take001-REFVID-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Indie License","offer_id":64714665066845,"sku":"MML25-Stand_Dodge_360_Take001-BUNDLE-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Pro License","offer_id":64714665099613,"sku":"MML25-Stand_Dodge_360_Take001-BUNDLE-PRO","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/7989\/9485\/files\/Stand_Dodge_360_Take001_thumb_ef7e50c7-5dad-4441-b164-551f799d8a93.gif?v=1778147628"},{"product_id":"mml25-stand-run-turn-mocap-100","title":"Angled Stand to Walk Mocap Animation","description":"\u003cdiv class=\"mocap-product-desc\"\u003e\n\u003csection class=\"mocap-hook\"\u003e\u003cp\u003eA 66.0-second stand-to-walk mocap animation clip with turns into forward, left-side angled, and backward directions. The casual transition set is useful for walk-start sampling and controller checks around asymmetric direction coverage.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-included\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eWhat's available\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e66.0-second motion-capture animation clip\u003c\/li\u003e\n\u003cli\u003eStand-to-walk starts into forward, left-side angled, and backward directions\u003c\/li\u003e\n\u003cli\u003eVicon optical body capture with Vicon 10-finger data and 1 view reference video\u003c\/li\u003e\n\u003cli\u003eC3D, BVH, FBX, and prepared UE5, Unity, Mixamo, iClone, CC3, and MetaHuman variants\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-source-note\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eRaw mocap source data\u003c\/h2\u003e\n\u003cp\u003eThese raw mocap products contain the complete recorded source animation from start to end, including T-pose\/calibration sections where present, and are intended for trimming, editing, retargeting, and integration; \u003ca href=\"\/pages\/motion-matching-library-pattern-guide#raw-mocap-source-data\"\u003esee the project guide for details\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-use-cases\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eUse cases\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eDirectional walk-start samples\u003c\/li\u003e\n\u003cli\u003eController tests for asymmetric direction coverage\u003c\/li\u003e\n\u003cli\u003eAnimation graph transitions from standing to walking\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-specs-section\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eSpecifications\u003c\/h2\u003e\n\u003ctable class=\"mocap-specs\" style=\"width: 100%; border-collapse: collapse;\"\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCategory\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.category=Locomotion\"\u003eLocomotion\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProcessing Level\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.pipeline=Raw%20Source%20Take\"\u003eRaw Source Take\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Type\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.locomotion=Walk\"\u003eWalk\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePath \/ Direction\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.direction=Star\"\u003eStar\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Pattern Guide\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003emulti-directional forward-facing movement — \u003ca href=\"\/pages\/motion-matching-library-pattern-guide#star\"\u003esee pattern explanation\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMotion States\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.covered_poses=Walking\"\u003eWalking\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.covered_poses=Standing\"\u003eStanding\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSkeleton Rigs\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_Manny\"\u003eUE5 Manny\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_MetaHuman\"\u003eUE5 MetaHuman\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Unity6\"\u003eUnity 6\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Mixamo\"\u003eMixamo\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=iClone\"\u003eiClone\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=CC3\"\u003eCC3\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eFinger Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.finger_data=Vicon%20Optical%20Fingers\"\u003eVicon Optical Fingers\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eReference Videos\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.ref_video_bucket=1%20view\"\u003e1 view\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDuration\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e65.95s\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCapture FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e150 FPS\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExport FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eRaw FBX: 50 fps; Raw FBX body-only: 100 fps; BVH\/C3D: 150 fps; Prepared\/retargeted data: 60 fps\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eLoop able State\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.loopable=Not%20Loop-Focused\"\u003eNot Loop-Focused\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePerformance Style\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.styles=Casual\"\u003eCasual\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eBody Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.capture_systems=Vicon\"\u003eVicon\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProject\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025\"\u003eMotion Matching Library 2025\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eOriginal File \/ Take\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ccode\u003eStand_to_Walk_Take001\u003c\/code\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"mocap-faq\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eFrequently asked\u003c\/h2\u003e\n\u003cdl\u003e\n  \u003cdt\u003e\u003cstrong\u003eHow long is this take and what frame rates are included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003e65.95 seconds. Source capture was recorded at 150 fps. BVH and C3D files keep the 150 fps source rate. Prepared and retargeted variants are resampled to 60 fps.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes this animation include root motion?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the hips translate naturally with the performance, the root node remains in-place. Strip translation in your engine if you need an in-place version.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhat is the loop state?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eThis is not a loop-focused product; treat it as a full source performance or edited take.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre finger animations included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, captured with Vicon Optical Fingers. Finger curves are baked into every retargeted variant where that format supports them.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhich character skeletons is this retargeted to?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eUE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3. Pick the matching variant or buy the complete bundle for every format.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre reference videos included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, 1 view of on-set reference video is available as a separate variant or in the bundle.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes the motion contain a clear stop?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the motion flows continuously without a deliberate full stop.\u003c\/dd\u003e\n\u003c\/dl\u003e\u003c\/section\u003e\u003csection class=\"mocap-formats-table\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 8px;\"\u003eAvailable formats\u003c\/h2\u003e\n\u003cp style=\"font-size: 13px; color: #64748b; margin: 0 0 10px;\"\u003eQuick guide only. Choose the exact format and license in the product options above.\u003c\/p\u003e\n\u003cdiv style=\"overflow-x:auto; border:1px solid #e5e7eb; border-radius:12px;\"\u003e\u003ctable style=\"width:100%; border-collapse: collapse; font-size: 13px; line-height:1.35;\"\u003e\n\u003cthead\u003e\u003ctr style=\"text-align:left; background:#f8fafc; color:#334155;\"\u003e\n\u003cth style=\"padding:10px 12px; width:38%;\"\u003eFormat \/ Rig\u003c\/th\u003e\n\u003cth style=\"padding:10px 12px;\"\u003eBest for\u003c\/th\u003e\n\u003c\/tr\u003e\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eRaw Mocap Markers (C3D)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eC3D\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRaw optical marker data for custom solving, research, and advanced pipelines.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved Actor Rig (BVH)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBVH\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRaw solved skeleton data for tools that prefer BVH.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved Actor Rig (FBX)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eFBX\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eSolved actor skeleton source data; no mesh included.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved \u0026amp; Prepared 60fps (FBX)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003ePREP60\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eCleaned 60fps source FBX with unified skeleton and merged finger data where available.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eMixamo Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMIXAMO\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Mixamo-style skeleton for further refinement.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eiClone \/ CC3 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eCC3\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted iClone \/ Character Creator skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUnity 6 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUNITY\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unity 6 armature.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 Manny Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUE5\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 Manny skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 MetaHuman Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMHUMAN\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 MetaHuman skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eReference Video (MP4)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eREFVID\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eActor reference video for timing and review; not for redistribution.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eComplete Bundle (All Formats)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBUNDLE\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eAll available source, prepared, retargeted, and reference formats for this product.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\u003c\/div\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 8px;\"\u003eThe complete bundle contains every available source format for this product. Indie\/Pro license choice records eligibility and pricing; it does not change the source files delivered or the standard production rights granted.\u003c\/p\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 6px;\"\u003eLooking for a format or license scope that is not listed here? \u003ca href=\"\/pages\/contact\"\u003eContact us\u003c\/a\u003e to request it.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-license-note\" style=\"margin-top: 16px; padding: 12px 14px; border: 1px solid #e2e8f0; border-radius: 10px; background: #f8fafc;\"\u003e\u003ch2 style=\"font-size: 16px; margin: 0 0 6px;\"\u003eLicense\u003c\/h2\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003eIndie License:\u003c\/strong\u003e Available if, at the time of purchase, your company, controlling entity, and entities under common control with you generated $100K US or less in gross revenue from commercial activity in the digital content industry during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 8px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003ePro License:\u003c\/strong\u003e Required if, at the time of purchase, that combined gross revenue was over $100K US during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 13px; color: #475569;\"\u003eIndie and Pro are pricing\/eligibility tiers and grant the same scope of rights for the purchased source files. No upgrade is required if you cross the revenue threshold after purchase.\u003c\/p\u003e\n\u003cp style=\"margin: 0; font-size: 13px; color: #475569;\"\u003eReference-only purchases, where offered, provide access only to reference media and not source animation formats. \u003ca href=\"\/pages\/license\"\u003eRead the full Mocap Atlas Asset License\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\n\u003c\/div\u003e","brand":"Mocap ATLAS","offers":[{"title":"Raw Mocap Markers (C3D) \/ Indie License","offer_id":64714738205021,"sku":"MML25-Stand_to_Walk_Take001-C3D-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Raw Mocap Markers (C3D) \/ Pro License","offer_id":64714738237789,"sku":"MML25-Stand_to_Walk_Take001-C3D-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (BVH) \/ Indie License","offer_id":64714738270557,"sku":"MML25-Stand_to_Walk_Take001-BVH-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (BVH) \/ Pro License","offer_id":64714738303325,"sku":"MML25-Stand_to_Walk_Take001-BVH-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (FBX) \/ Indie License","offer_id":64714738336093,"sku":"MML25-Stand_to_Walk_Take001-FBX-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (FBX) \/ Pro License","offer_id":64714738368861,"sku":"MML25-Stand_to_Walk_Take001-FBX-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved \u0026 Prepared 60fps (FBX) \/ Indie License","offer_id":64714738401629,"sku":"MML25-Stand_to_Walk_Take001-PREP60-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved \u0026 Prepared 60fps (FBX) \/ Pro License","offer_id":64714738434397,"sku":"MML25-Stand_to_Walk_Take001-PREP60-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Indie License","offer_id":64714738467165,"sku":"MML25-Stand_to_Walk_Take001-MIXAMO-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Pro License","offer_id":64714738499933,"sku":"MML25-Stand_to_Walk_Take001-MIXAMO-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Indie License","offer_id":64714738532701,"sku":"MML25-Stand_to_Walk_Take001-CC3-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Pro License","offer_id":64714738565469,"sku":"MML25-Stand_to_Walk_Take001-CC3-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Indie License","offer_id":64714738598237,"sku":"MML25-Stand_to_Walk_Take001-UNITY-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Pro License","offer_id":64714738631005,"sku":"MML25-Stand_to_Walk_Take001-UNITY-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Indie License","offer_id":64714738663773,"sku":"MML25-Stand_to_Walk_Take001-UE5-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Pro License","offer_id":64714738696541,"sku":"MML25-Stand_to_Walk_Take001-UE5-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Indie License","offer_id":64714738729309,"sku":"MML25-Stand_to_Walk_Take001-MHUMAN-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Pro License","offer_id":64714738762077,"sku":"MML25-Stand_to_Walk_Take001-MHUMAN-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Reference Video (MP4) \/ Indie License","offer_id":64714738794845,"sku":"MML25-Stand_to_Walk_Take001-REFVID-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Reference Video (MP4) \/ Pro License","offer_id":64714738827613,"sku":"MML25-Stand_to_Walk_Take001-REFVID-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Indie License","offer_id":64714738860381,"sku":"MML25-Stand_to_Walk_Take001-BUNDLE-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Pro License","offer_id":64714738893149,"sku":"MML25-Stand_to_Walk_Take001-BUNDLE-PRO","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/7989\/9485\/files\/Stand_to_Walk_Take001_thumb_7f96ac6f-1fa5-4c73-8d44-7729eae80bba.gif?v=1778147878"},{"product_id":"mml25-walk-dance-pattern-mocap-120","title":"Walking Dance Card Mocap Animation","description":"\u003cdiv class=\"mocap-product-desc\"\u003e\n\u003csection class=\"mocap-hook\"\u003e\u003cp\u003eA 42.0-second walking dance-card mocap clip with fluid turns across 45-degree left and right angle samples. The card layout gives controlled directional coverage for walk locomotion.\u003c\/p\u003e\n\u003cp\u003eUseful for motion matching setup, blend-tree tuning, and animation graph tests that require predictable walk turn angles.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-included\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eWhat's available\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eC3D, BVH, FBX, and prepared rig-specific FBX variants\u003c\/li\u003e\n\u003cli\u003ePrepared variants for UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, and CC3\u003c\/li\u003e\n\u003cli\u003e1-view reference video for visual review\u003c\/li\u003e\n\u003cli\u003eVicon optical body capture with StretchSense hand data\u003c\/li\u003e\n\u003cli\u003eWalking dance-card motion data with 45-degree turn coverage\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-source-note\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eRaw mocap source data\u003c\/h2\u003e\n\u003cp\u003eThese raw mocap products contain the complete recorded source animation from start to end, including T-pose\/calibration sections where present, and are intended for trimming, editing, retargeting, and integration; \u003ca href=\"\/pages\/motion-matching-library-pattern-guide#raw-mocap-source-data\"\u003esee the project guide for details\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-use-cases\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eUse cases\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eMotion matching card samples for walking\u003c\/li\u003e\n\u003cli\u003eBlend-tree tuning across left and right 45-degree turns\u003c\/li\u003e\n\u003cli\u003eAnimation graph coverage for directional walking\u003c\/li\u003e\n\u003cli\u003eRetargeting tests using controlled walk angles\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-specs-section\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eSpecifications\u003c\/h2\u003e\n\u003ctable class=\"mocap-specs\" style=\"width: 100%; border-collapse: collapse;\"\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCategory\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.category=Locomotion\"\u003eLocomotion\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProcessing Level\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.pipeline=Raw%20Source%20Take\"\u003eRaw Source Take\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Type\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.locomotion=Walk\"\u003eWalk\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePath \/ Direction\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.direction=Dance%20Card\"\u003eDance Card\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Pattern Guide\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e45\/90\/135\/180-degree turn coverage left and right — \u003ca href=\"\/pages\/motion-matching-library-pattern-guide#dance-card\"\u003esee pattern explanation\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMotion States\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.covered_poses=Walking\"\u003eWalking\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSkeleton Rigs\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_Manny\"\u003eUE5 Manny\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_MetaHuman\"\u003eUE5 MetaHuman\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Unity6\"\u003eUnity 6\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Mixamo\"\u003eMixamo\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=iClone\"\u003eiClone\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=CC3\"\u003eCC3\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eFinger Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.finger_data=StretchSense%20Glove%20Fingers\"\u003eStretchSense Glove Fingers\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eReference Videos\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.ref_video_bucket=1%20view\"\u003e1 view\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDuration\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e42s\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCapture FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e150 FPS\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExport FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eRaw Vicon body FBX: 50 fps; Raw glove-data merged FBX: body 50 fps + fingers 120 fps; BVH\/C3D: 150 fps; Prepared\/retargeted data: 60 fps\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eLoop able State\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.loopable=Not%20Loop-Focused\"\u003eNot Loop-Focused\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePerformance Style\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.styles=Athletic\"\u003eAthletic\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.styles=Casual\"\u003eCasual\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eBody Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.capture_systems=Vicon\"\u003eVicon\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProject\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025\"\u003eMotion Matching Library 2025\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eOriginal File \/ Take\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ccode\u003eWalk_Card_noStops_Take001\u003c\/code\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"mocap-faq\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eFrequently asked\u003c\/h2\u003e\n\u003cdl\u003e\n  \u003cdt\u003e\u003cstrong\u003eHow long is this take and what frame rates are included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003e42 seconds. Source capture was recorded at 150 fps. BVH and C3D files keep the 150 fps source rate. Raw Vicon body FBX exports are 50 fps. Merged glove-data FBX files use mixed frame rates: body 50 fps + fingers 120 fps. Prepared and retargeted variants are resampled to 60 fps.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes this animation include root motion?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the hips translate naturally with the performance, the root node remains in-place. Strip translation in your engine if you need an in-place version.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhat is the loop state?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eThis is not a loop-focused product; treat it as a full source performance or edited take.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre finger animations included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, captured with StretchSense Glove Fingers. Finger curves are baked into every retargeted variant where that format supports them.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhich character skeletons is this retargeted to?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eUE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3. Pick the matching variant or buy the complete bundle for every format.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre reference videos included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, 1 view of on-set reference video is available as a separate variant or in the bundle.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes the motion contain a clear stop?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the motion flows continuously without a deliberate full stop.\u003c\/dd\u003e\n\u003c\/dl\u003e\u003c\/section\u003e\u003csection class=\"mocap-formats-table\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 8px;\"\u003eAvailable formats\u003c\/h2\u003e\n\u003cp style=\"font-size: 13px; color: #64748b; margin: 0 0 10px;\"\u003eQuick guide only. Choose the exact format and license in the product options above.\u003c\/p\u003e\n\u003cdiv style=\"overflow-x:auto; border:1px solid #e5e7eb; border-radius:12px;\"\u003e\u003ctable style=\"width:100%; border-collapse: collapse; font-size: 13px; line-height:1.35;\"\u003e\n\u003cthead\u003e\u003ctr style=\"text-align:left; background:#f8fafc; color:#334155;\"\u003e\n\u003cth style=\"padding:10px 12px; width:38%;\"\u003eFormat \/ Rig\u003c\/th\u003e\n\u003cth style=\"padding:10px 12px;\"\u003eBest for\u003c\/th\u003e\n\u003c\/tr\u003e\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eRaw Mocap Markers (C3D)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eC3D\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRaw optical marker data for custom solving, research, and advanced pipelines.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved Actor Rig (BVH)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBVH\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRaw solved skeleton data for tools that prefer BVH.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved Actor Rig (FBX)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eFBX\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eSolved actor skeleton source data; no mesh included.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved \u0026amp; Prepared 60fps (FBX)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003ePREP60\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eCleaned 60fps source FBX with unified skeleton and merged finger data where available.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eMixamo Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMIXAMO\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Mixamo-style skeleton for further refinement.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eiClone \/ CC3 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eCC3\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted iClone \/ Character Creator skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUnity 6 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUNITY\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unity 6 armature.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 Manny Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUE5\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 Manny skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 MetaHuman Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMHUMAN\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 MetaHuman skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eReference Video (MP4)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eREFVID\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eActor reference video for timing and review; not for redistribution.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eComplete Bundle (All Formats)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBUNDLE\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eAll available source, prepared, retargeted, and reference formats for this product.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\u003c\/div\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 8px;\"\u003eThe complete bundle contains every available source format for this product. Indie\/Pro license choice records eligibility and pricing; it does not change the source files delivered or the standard production rights granted.\u003c\/p\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 6px;\"\u003eLooking for a format or license scope that is not listed here? \u003ca href=\"\/pages\/contact\"\u003eContact us\u003c\/a\u003e to request it.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-license-note\" style=\"margin-top: 16px; padding: 12px 14px; border: 1px solid #e2e8f0; border-radius: 10px; background: #f8fafc;\"\u003e\u003ch2 style=\"font-size: 16px; margin: 0 0 6px;\"\u003eLicense\u003c\/h2\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003eIndie License:\u003c\/strong\u003e Available if, at the time of purchase, your company, controlling entity, and entities under common control with you generated $100K US or less in gross revenue from commercial activity in the digital content industry during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 8px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003ePro License:\u003c\/strong\u003e Required if, at the time of purchase, that combined gross revenue was over $100K US during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 13px; color: #475569;\"\u003eIndie and Pro are pricing\/eligibility tiers and grant the same scope of rights for the purchased source files. No upgrade is required if you cross the revenue threshold after purchase.\u003c\/p\u003e\n\u003cp style=\"margin: 0; font-size: 13px; color: #475569;\"\u003eReference-only purchases, where offered, provide access only to reference media and not source animation formats. \u003ca href=\"\/pages\/license\"\u003eRead the full Mocap Atlas Asset License\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\n\u003c\/div\u003e","brand":"Mocap ATLAS","offers":[{"title":"Raw Mocap Markers (C3D) \/ Indie License","offer_id":64714826056029,"sku":"MML25-Walk_Card_noStops_Take001-C3D-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Raw Mocap Markers (C3D) \/ Pro License","offer_id":64714826088797,"sku":"MML25-Walk_Card_noStops_Take001-C3D-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (BVH) \/ Indie License","offer_id":64714826121565,"sku":"MML25-Walk_Card_noStops_Take001-BVH-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (BVH) \/ Pro License","offer_id":64714826154333,"sku":"MML25-Walk_Card_noStops_Take001-BVH-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (FBX) \/ Indie License","offer_id":64714826187101,"sku":"MML25-Walk_Card_noStops_Take001-FBX-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (FBX) \/ Pro License","offer_id":64714826219869,"sku":"MML25-Walk_Card_noStops_Take001-FBX-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved \u0026 Prepared 60fps (FBX) \/ Indie License","offer_id":64714826252637,"sku":"MML25-Walk_Card_noStops_Take001-PREP60-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved \u0026 Prepared 60fps (FBX) \/ Pro License","offer_id":64714826285405,"sku":"MML25-Walk_Card_noStops_Take001-PREP60-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Indie License","offer_id":64714826318173,"sku":"MML25-Walk_Card_noStops_Take001-MIXAMO-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Pro License","offer_id":64714826350941,"sku":"MML25-Walk_Card_noStops_Take001-MIXAMO-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Indie License","offer_id":64714826383709,"sku":"MML25-Walk_Card_noStops_Take001-CC3-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Pro License","offer_id":64714826416477,"sku":"MML25-Walk_Card_noStops_Take001-CC3-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Indie License","offer_id":64714826449245,"sku":"MML25-Walk_Card_noStops_Take001-UNITY-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Pro License","offer_id":64714826482013,"sku":"MML25-Walk_Card_noStops_Take001-UNITY-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Indie License","offer_id":64714826514781,"sku":"MML25-Walk_Card_noStops_Take001-UE5-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Pro License","offer_id":64714826547549,"sku":"MML25-Walk_Card_noStops_Take001-UE5-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Indie License","offer_id":64714826580317,"sku":"MML25-Walk_Card_noStops_Take001-MHUMAN-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Pro License","offer_id":64714826613085,"sku":"MML25-Walk_Card_noStops_Take001-MHUMAN-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Reference Video (MP4) \/ Indie License","offer_id":64714826645853,"sku":"MML25-Walk_Card_noStops_Take001-REFVID-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Reference Video (MP4) \/ Pro License","offer_id":64714826678621,"sku":"MML25-Walk_Card_noStops_Take001-REFVID-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Indie License","offer_id":64714826711389,"sku":"MML25-Walk_Card_noStops_Take001-BUNDLE-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Pro License","offer_id":64714826744157,"sku":"MML25-Walk_Card_noStops_Take001-BUNDLE-PRO","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/7989\/9485\/files\/Walk_Card_noStops_Take001_thumb_5bb53aa0-864b-43b0-a139-040fc5e560e6.gif?v=1778147986"},{"product_id":"mml25-crouch-walk-facing-mocap-015","title":"Partial Crouch Star Strafe Mocap Animation","description":"\u003cdiv class=\"mocap-product-desc\"\u003e\n\u003csection class=\"mocap-hook\"\u003e\u003cp\u003eA \u003cstrong\u003e30.2-second crouch-walk star strafe pattern\u003c\/strong\u003e mocap animation clip featuring partial star-pattern strafe covering 0 and 45R with forward\/backward movement.\u003c\/p\u003e\n\u003cp\u003eUseful for motion matching samples, strafe locomotion graphs, and blend-space coverage in animation and game-production workflows.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-included\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eWhat's available\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e30.2-second crouch-walk star strafe pattern mocap animation clip.\u003c\/li\u003e\n\u003cli\u003ePartial star-pattern strafe covering 0 and 45R with forward\/backward movement.\u003c\/li\u003e\n\u003cli\u003eC3D, BVH, FBX, PREP60, and prepared retargeted variants.\u003c\/li\u003e\n\u003cli\u003eVariants for UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, and CC3.\u003c\/li\u003e\n\u003cli\u003eStretchSense hand data is included.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-source-note\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eRaw mocap source data\u003c\/h2\u003e\n\u003cp\u003eThese raw mocap products contain the complete recorded source animation from start to end, including T-pose\/calibration sections where present, and are intended for trimming, editing, retargeting, and integration; \u003ca href=\"\/pages\/motion-matching-library-pattern-guide#raw-mocap-source-data\"\u003esee the project guide for details\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-use-cases\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eUse cases\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eCrouch walk star-direction strafe samples.\u003c\/li\u003e\n\u003cli\u003eForward\/backward movement while facing forward.\u003c\/li\u003e\n\u003cli\u003eMotion matching directional coverage.\u003c\/li\u003e\n\u003cli\u003eController tuning for multi-direction input.\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-specs-section\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eSpecifications\u003c\/h2\u003e\n\u003ctable class=\"mocap-specs\" style=\"width: 100%; border-collapse: collapse;\"\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCategory\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.category=Locomotion\"\u003eLocomotion\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProcessing Level\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.pipeline=Raw%20Source%20Take\"\u003eRaw Source Take\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Type\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.locomotion=Crouch%20Walk\"\u003eCrouch Walk\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePath \/ Direction\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.direction=Star\"\u003eStar\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Pattern Guide\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003emulti-directional forward-facing movement — \u003ca href=\"\/pages\/motion-matching-library-pattern-guide#star\"\u003esee pattern explanation\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMotion States\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.covered_poses=Crouched\"\u003eCrouched\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSkeleton Rigs\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_Manny\"\u003eUE5 Manny\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_MetaHuman\"\u003eUE5 MetaHuman\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Unity6\"\u003eUnity 6\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Mixamo\"\u003eMixamo\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=iClone\"\u003eiClone\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=CC3\"\u003eCC3\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eFinger Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.finger_data=StretchSense%20Glove%20Fingers\"\u003eStretchSense Glove Fingers\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eReference Videos\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.ref_video_bucket=1%20view\"\u003e1 view\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDuration\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e30.2s\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCapture FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e150 FPS\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExport FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eRaw Vicon body FBX: 50 fps; Raw glove-data merged FBX: body 50 fps + fingers 120 fps; Raw glove-data FBX: 120 fps; BVH\/C3D: 150 fps; Prepared\/retargeted data: 60 fps\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eLoop able State\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.loopable=Not%20Loop-Focused\"\u003eNot Loop-Focused\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePerformance Style\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.styles=Athletic\"\u003eAthletic\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eBody Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.capture_systems=Vicon\"\u003eVicon\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProject\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025\"\u003eMotion Matching Library 2025\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eOriginal File \/ Take\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ccode\u003eCrouch_Strafe_Star_Take001\u003c\/code\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"mocap-faq\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eFrequently asked\u003c\/h2\u003e\n\u003cdl\u003e\n  \u003cdt\u003e\u003cstrong\u003eHow long is this take and what frame rates are included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003e30.2 seconds. Source capture was recorded at 150 fps. BVH and C3D files keep the 150 fps source rate. Raw Vicon body FBX exports are 50 fps. Merged glove-data FBX files use mixed frame rates: body 50 fps + fingers 120 fps. Prepared and retargeted variants are resampled to 60 fps.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes this animation include root motion?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the hips translate naturally with the performance, the root node remains in-place. Strip translation in your engine if you need an in-place version.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhat is the loop state?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eThis is not a loop-focused product; treat it as a full source performance or edited take.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre finger animations included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, captured with StretchSense Glove Fingers. Finger curves are baked into every retargeted variant where that format supports them.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhich character skeletons is this retargeted to?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eUE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3. Pick the matching variant or buy the complete bundle for every format.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre reference videos included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, 1 view of on-set reference video is available as a separate variant or in the bundle.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes the motion contain a clear stop?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the motion flows continuously without a deliberate full stop.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eIs this a complete star-pattern sample?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo. It is a partial star-pattern clip covering 0 and 45R plus forward and backward movement.\u003c\/dd\u003e\n\u003c\/dl\u003e\u003c\/section\u003e\u003csection class=\"mocap-formats-table\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 8px;\"\u003eAvailable formats\u003c\/h2\u003e\n\u003cp style=\"font-size: 13px; color: #64748b; margin: 0 0 10px;\"\u003eQuick guide only. Choose the exact format and license in the product options above.\u003c\/p\u003e\n\u003cdiv style=\"overflow-x:auto; border:1px solid #e5e7eb; border-radius:12px;\"\u003e\u003ctable style=\"width:100%; border-collapse: collapse; font-size: 13px; line-height:1.35;\"\u003e\n\u003cthead\u003e\u003ctr style=\"text-align:left; background:#f8fafc; color:#334155;\"\u003e\n\u003cth style=\"padding:10px 12px; width:38%;\"\u003eFormat \/ Rig\u003c\/th\u003e\n\u003cth style=\"padding:10px 12px;\"\u003eBest for\u003c\/th\u003e\n\u003c\/tr\u003e\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eRaw Mocap Markers (C3D)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eC3D\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRaw optical marker data for custom solving, research, and advanced pipelines.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved Actor Rig (BVH)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBVH\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRaw solved skeleton data for tools that prefer BVH.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved Actor Rig (FBX)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eFBX\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eSolved actor skeleton source data; no mesh included.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eSolved \u0026amp; Prepared 60fps (FBX)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003ePREP60\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eCleaned 60fps source FBX with unified skeleton and merged finger data where available.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eMixamo Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMIXAMO\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Mixamo-style skeleton for further refinement.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eiClone \/ CC3 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eCC3\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted iClone \/ Character Creator skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUnity 6 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUNITY\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unity 6 armature.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 Manny Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUE5\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 Manny skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 MetaHuman Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMHUMAN\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 MetaHuman skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eReference Video (MP4)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eREFVID\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eActor reference video for timing and review; not for redistribution.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eComplete Bundle (All Formats)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBUNDLE\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eAll available source, prepared, retargeted, and reference formats for this product.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\u003c\/div\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 8px;\"\u003eThe complete bundle contains every available source format for this product. Indie\/Pro license choice records eligibility and pricing; it does not change the source files delivered or the standard production rights granted.\u003c\/p\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 6px;\"\u003eLooking for a format or license scope that is not listed here? \u003ca href=\"\/pages\/contact\"\u003eContact us\u003c\/a\u003e to request it.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-license-note\" style=\"margin-top: 16px; padding: 12px 14px; border: 1px solid #e2e8f0; border-radius: 10px; background: #f8fafc;\"\u003e\u003ch2 style=\"font-size: 16px; margin: 0 0 6px;\"\u003eLicense\u003c\/h2\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003eIndie License:\u003c\/strong\u003e Available if, at the time of purchase, your company, controlling entity, and entities under common control with you generated $100K US or less in gross revenue from commercial activity in the digital content industry during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 8px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003ePro License:\u003c\/strong\u003e Required if, at the time of purchase, that combined gross revenue was over $100K US during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 13px; color: #475569;\"\u003eIndie and Pro are pricing\/eligibility tiers and grant the same scope of rights for the purchased source files. No upgrade is required if you cross the revenue threshold after purchase.\u003c\/p\u003e\n\u003cp style=\"margin: 0; font-size: 13px; color: #475569;\"\u003eReference-only purchases, where offered, provide access only to reference media and not source animation formats. \u003ca href=\"\/pages\/license\"\u003eRead the full Mocap Atlas Asset License\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\n\u003c\/div\u003e","brand":"Mocap ATLAS","offers":[{"title":"Raw Mocap Markers (C3D) \/ Indie License","offer_id":64714432774493,"sku":"MML25-Crouch_Strafe_Star_Take001-C3D-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Raw Mocap Markers (C3D) \/ Pro License","offer_id":64714432807261,"sku":"MML25-Crouch_Strafe_Star_Take001-C3D-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (BVH) \/ Indie License","offer_id":64714432840029,"sku":"MML25-Crouch_Strafe_Star_Take001-BVH-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (BVH) \/ Pro License","offer_id":64714432872797,"sku":"MML25-Crouch_Strafe_Star_Take001-BVH-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (FBX) \/ Indie License","offer_id":64714432905565,"sku":"MML25-Crouch_Strafe_Star_Take001-FBX-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved Actor Rig (FBX) \/ Pro License","offer_id":64714432938333,"sku":"MML25-Crouch_Strafe_Star_Take001-FBX-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved \u0026 Prepared 60fps (FBX) \/ Indie License","offer_id":64714432971101,"sku":"MML25-Crouch_Strafe_Star_Take001-PREP60-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Solved \u0026 Prepared 60fps (FBX) \/ Pro License","offer_id":64714433003869,"sku":"MML25-Crouch_Strafe_Star_Take001-PREP60-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Indie License","offer_id":64714433036637,"sku":"MML25-Crouch_Strafe_Star_Take001-MIXAMO-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Pro License","offer_id":64714433069405,"sku":"MML25-Crouch_Strafe_Star_Take001-MIXAMO-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Indie License","offer_id":64714433102173,"sku":"MML25-Crouch_Strafe_Star_Take001-CC3-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Pro License","offer_id":64714433134941,"sku":"MML25-Crouch_Strafe_Star_Take001-CC3-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Indie License","offer_id":64714433167709,"sku":"MML25-Crouch_Strafe_Star_Take001-UNITY-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Pro License","offer_id":64714433200477,"sku":"MML25-Crouch_Strafe_Star_Take001-UNITY-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Indie License","offer_id":64714433233245,"sku":"MML25-Crouch_Strafe_Star_Take001-UE5-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Pro License","offer_id":64714433266013,"sku":"MML25-Crouch_Strafe_Star_Take001-UE5-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Indie License","offer_id":64714433298781,"sku":"MML25-Crouch_Strafe_Star_Take001-MHUMAN-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Pro License","offer_id":64714433331549,"sku":"MML25-Crouch_Strafe_Star_Take001-MHUMAN-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Reference Video (MP4) \/ Indie License","offer_id":64714433364317,"sku":"MML25-Crouch_Strafe_Star_Take001-REFVID-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Reference Video (MP4) \/ Pro License","offer_id":64714433397085,"sku":"MML25-Crouch_Strafe_Star_Take001-REFVID-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Indie License","offer_id":64714433429853,"sku":"MML25-Crouch_Strafe_Star_Take001-BUNDLE-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Pro License","offer_id":64714433462621,"sku":"MML25-Crouch_Strafe_Star_Take001-BUNDLE-PRO","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/7989\/9485\/files\/Crouch_Strafe_Star_Take001_thumb_d99c3771-0c5a-421d-9628-f56c44e585e7.gif?v=1778930988"},{"product_id":"mml25-stand-mocap-8a7dde","title":"Regular Breathing Idle Mocap Animation","description":"\u003cdiv class=\"mocap-product-desc\"\u003e\n\u003csection class=\"mocap-hook\"\u003e\u003cp\u003eA compact standing idle clip built around regular breathing and small body motion. It fits neutral in-place states where the character should stay active without stepping, turning, or changing pose.\u003c\/p\u003e\n\u003cp\u003eUseful for base idle layers, NPC variation, and retargeting checks across common game rigs.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-included\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eWhat's available\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e7.9-second retargeted edited idle clip\u003c\/li\u003e\n\u003cli\u003eIn-place standing breathing motion with no root motion\u003c\/li\u003e\n\u003cli\u003eLoopable casual idle timing\u003c\/li\u003e\n\u003cli\u003eFormat options for UE5, MetaHuman, Unity6, Mixamo, iClone, and CC3\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-use-cases\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eUse cases\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eBase idle states in animation graphs\u003c\/li\u003e\n\u003cli\u003eBlend testing against other idle variations\u003c\/li\u003e\n\u003cli\u003eNPC standing loops with subtle motion\u003c\/li\u003e\n\u003cli\u003eRetargeting review for common game skeletons\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-specs-section\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eSpecifications\u003c\/h2\u003e\n\u003ctable class=\"mocap-specs\" style=\"width: 100%; border-collapse: collapse;\"\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCategory\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.category=Idles\"\u003eIdles\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProcessing Level\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.pipeline=Retargeted%20Edited%20Clip\"\u003eRetargeted Edited Clip\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Type\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.locomotion=Idle\"\u003eIdle\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePath \/ Direction\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.direction=Stationary%20%2F%20In-Place\"\u003eStationary \/ In-Place\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMotion States\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.covered_poses=Standing\"\u003eStanding\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSkeleton Rigs\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_Manny\"\u003eUE5 Manny\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_MetaHuman\"\u003eUE5 MetaHuman\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Unity6\"\u003eUnity 6\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Mixamo\"\u003eMixamo\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=iClone\"\u003eiClone\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=CC3\"\u003eCC3\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eFinger Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.finger_data=Vicon%20Optical%20Fingers\"\u003eVicon Optical Fingers\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDuration\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e7.93s\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCapture FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e150 FPS\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExport FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003ePrepared\/retargeted data: 60 fps\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eLoop able State\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.loopable=Seamless%20Loop\"\u003eSeamless Loop\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePerformance Style\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.styles=Casual\"\u003eCasual\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eBody Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.capture_systems=Vicon\"\u003eVicon\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProject\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025\"\u003eMotion Matching Library 2025\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eOriginal File \/ Take\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ccode\u003eIdle_breathing_A\u003c\/code\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSource Take\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ccode\u003eStand_Idle_Neutral_Take001\u003c\/code\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"mocap-faq\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eFrequently asked\u003c\/h2\u003e\n\u003cdl\u003e\n  \u003cdt\u003e\u003cstrong\u003eHow long is this take and what frame rates are included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003e7.93 seconds. Source capture was recorded at 150 fps. Prepared and retargeted variants are resampled to 60 fps.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes this animation include root motion?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the hips translate naturally with the performance, the root node remains in-place. Strip translation in your engine if you need an in-place version.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhat is the loop state?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eThis product includes a seamless loop-ready animation.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre finger animations included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, captured with Vicon Optical Fingers. Finger curves are baked into every retargeted variant where that format supports them.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhich character skeletons is this retargeted to?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eUE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3. Pick the matching variant or buy the complete bundle for every format.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes the motion contain a clear stop?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the motion flows continuously without a deliberate full stop.\u003c\/dd\u003e\n\u003c\/dl\u003e\u003c\/section\u003e\u003csection class=\"mocap-formats-table\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 8px;\"\u003eAvailable formats\u003c\/h2\u003e\n\u003cp style=\"font-size: 13px; color: #64748b; margin: 0 0 10px;\"\u003eQuick guide only. Choose the exact format and license in the product options above.\u003c\/p\u003e\n\u003cdiv style=\"overflow-x:auto; border:1px solid #e5e7eb; border-radius:12px;\"\u003e\u003ctable style=\"width:100%; border-collapse: collapse; font-size: 13px; line-height:1.35;\"\u003e\n\u003cthead\u003e\u003ctr style=\"text-align:left; background:#f8fafc; color:#334155;\"\u003e\n\u003cth style=\"padding:10px 12px; width:38%;\"\u003eFormat \/ Rig\u003c\/th\u003e\n\u003cth style=\"padding:10px 12px;\"\u003eBest for\u003c\/th\u003e\n\u003c\/tr\u003e\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eMixamo Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMIXAMO\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Mixamo-style skeleton for further refinement.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eiClone \/ CC3 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eCC3\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted iClone \/ Character Creator skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUnity 6 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUNITY\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unity 6 armature.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 Manny Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUE5\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 Manny skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 MetaHuman Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMHUMAN\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 MetaHuman skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eComplete Bundle (All Formats)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBUNDLE\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eAll available source, prepared, retargeted, and reference formats for this product.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\u003c\/div\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 8px;\"\u003eThe complete bundle contains every available source format for this product. Indie\/Pro license choice records eligibility and pricing; it does not change the source files delivered or the standard production rights granted.\u003c\/p\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 6px;\"\u003eLooking for a format or license scope that is not listed here? \u003ca href=\"\/pages\/contact\"\u003eContact us\u003c\/a\u003e to request it.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-license-note\" style=\"margin-top: 16px; padding: 12px 14px; border: 1px solid #e2e8f0; border-radius: 10px; background: #f8fafc;\"\u003e\u003ch2 style=\"font-size: 16px; margin: 0 0 6px;\"\u003eLicense\u003c\/h2\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003eIndie License:\u003c\/strong\u003e Available if, at the time of purchase, your company, controlling entity, and entities under common control with you generated $100K US or less in gross revenue from commercial activity in the digital content industry during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 8px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003ePro License:\u003c\/strong\u003e Required if, at the time of purchase, that combined gross revenue was over $100K US during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 13px; color: #475569;\"\u003eIndie and Pro are pricing\/eligibility tiers and grant the same scope of rights for the purchased source files. No upgrade is required if you cross the revenue threshold after purchase.\u003c\/p\u003e\n\u003cp style=\"margin: 0; font-size: 13px; color: #475569;\"\u003eReference-only purchases, where offered, provide access only to reference media and not source animation formats. \u003ca href=\"\/pages\/license\"\u003eRead the full Mocap Atlas Asset License\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\n\u003c\/div\u003e","brand":"Mocap ATLAS","offers":[{"title":"Mixamo Rig \/ Indie License","offer_id":64741728747869,"sku":"MML25-Idle_breathing_A-MIXAMO-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Pro License","offer_id":64741728780637,"sku":"MML25-Idle_breathing_A-MIXAMO-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Indie License","offer_id":64741728813405,"sku":"MML25-Idle_breathing_A-CC3-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Pro License","offer_id":64741728846173,"sku":"MML25-Idle_breathing_A-CC3-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Indie License","offer_id":64741728878941,"sku":"MML25-Idle_breathing_A-UNITY-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Pro License","offer_id":64741728911709,"sku":"MML25-Idle_breathing_A-UNITY-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Indie License","offer_id":64741728944477,"sku":"MML25-Idle_breathing_A-UE5-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Pro License","offer_id":64741728977245,"sku":"MML25-Idle_breathing_A-UE5-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Indie License","offer_id":64741729010013,"sku":"MML25-Idle_breathing_A-MHUMAN-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Pro License","offer_id":64741729042781,"sku":"MML25-Idle_breathing_A-MHUMAN-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Indie License","offer_id":64741729075549,"sku":"MML25-Idle_breathing_A-BUNDLE-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Pro License","offer_id":64741729108317,"sku":"MML25-Idle_breathing_A-BUNDLE-PRO","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/7989\/9485\/files\/Idle_breathing_A_thumb_2d515a60-d0c4-4d64-ba1f-8e386e780ea1.gif?v=1779229694"},{"product_id":"mml25-stand-mocap-5a1b13","title":"Heavy Breathing Idle Mocap Animation","description":"\u003cdiv class=\"mocap-product-desc\"\u003e\n\u003csection class=\"mocap-hook\"\u003e\u003cp\u003eA stylized standing idle clip with heavier, exaggerated breathing while remaining stationary. The motion gives a stronger idle option without adding travel, root motion, or props.\u003c\/p\u003e\n\u003cp\u003eUseful where an animation graph needs a more active idle variant for blend testing, NPC variation, or character-state prototyping.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-included\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eWhat's available\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e10.8-second retargeted edited idle clip\u003c\/li\u003e\n\u003cli\u003eStationary standing motion with no root motion\u003c\/li\u003e\n\u003cli\u003eLoopable heavy-breathing idle timing\u003c\/li\u003e\n\u003cli\u003eFormat options for UE5, MetaHuman, Unity6, Mixamo, iClone, and CC3\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-use-cases\" style=\"margin-top: 16px;\"\u003e\u003ch2 style=\"font-size: 16px; margin-bottom: 8px;\"\u003eUse cases\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eHigh-intensity idle state variation\u003c\/li\u003e\n\u003cli\u003eAnimation graph blends from neutral to heavier breathing\u003c\/li\u003e\n\u003cli\u003eNPC behavior sets needing stronger idle motion\u003c\/li\u003e\n\u003cli\u003eRetargeting tests across supported rigs\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/section\u003e\u003csection class=\"mocap-specs-section\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eSpecifications\u003c\/h2\u003e\n\u003ctable class=\"mocap-specs\" style=\"width: 100%; border-collapse: collapse;\"\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCategory\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.category=Idles\"\u003eIdles\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProcessing Level\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.pipeline=Retargeted%20Edited%20Clip\"\u003eRetargeted Edited Clip\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMovement Type\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.locomotion=Idle\"\u003eIdle\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePath \/ Direction\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.direction=Stationary%20%2F%20In-Place\"\u003eStationary \/ In-Place\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMotion States\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.covered_poses=Standing\"\u003eStanding\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSkeleton Rigs\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_Manny\"\u003eUE5 Manny\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=UE5_MetaHuman\"\u003eUE5 MetaHuman\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Unity6\"\u003eUnity 6\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=Mixamo\"\u003eMixamo\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=iClone\"\u003eiClone\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.skeleton_rigs=CC3\"\u003eCC3\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eFinger Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.finger_data=Vicon%20Optical%20Fingers\"\u003eVicon Optical Fingers\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDuration\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e10.75s\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eCapture FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e150 FPS\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExport FPS\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003ePrepared\/retargeted data: 60 fps\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eLoop able State\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.loopable=Seamless%20Loop\"\u003eSeamless Loop\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePerformance Style\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.styles=Casual\"\u003eCasual\u003c\/a\u003e, \u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.styles=Stylized\"\u003eStylized\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eBody Capture Source\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025?filter.p.m.mocap.capture_systems=Vicon\"\u003eVicon\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProject\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"\/collections\/motion-matching-library-2025\"\u003eMotion Matching Library 2025\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eOriginal File \/ Take\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ccode\u003eIdle_breathing_heavy_A\u003c\/code\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSource Take\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ccode\u003eStand_Idle_Neutral_Take001\u003c\/code\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"mocap-faq\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 12px;\"\u003eFrequently asked\u003c\/h2\u003e\n\u003cdl\u003e\n  \u003cdt\u003e\u003cstrong\u003eHow long is this take and what frame rates are included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003e10.75 seconds. Source capture was recorded at 150 fps. Prepared and retargeted variants are resampled to 60 fps.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes this animation include root motion?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the hips translate naturally with the performance, the root node remains in-place. Strip translation in your engine if you need an in-place version.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhat is the loop state?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eThis product includes a seamless loop-ready animation.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eAre finger animations included?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eYes, captured with Vicon Optical Fingers. Finger curves are baked into every retargeted variant where that format supports them.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eWhich character skeletons is this retargeted to?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eUE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3. Pick the matching variant or buy the complete bundle for every format.\u003c\/dd\u003e\n  \u003cdt\u003e\u003cstrong\u003eDoes the motion contain a clear stop?\u003c\/strong\u003e\u003c\/dt\u003e\n  \u003cdd\u003eNo, the motion flows continuously without a deliberate full stop.\u003c\/dd\u003e\n\u003c\/dl\u003e\u003c\/section\u003e\u003csection class=\"mocap-formats-table\" style=\"margin-top: 24px;\"\u003e\u003ch2 style=\"font-size: 18px; margin-bottom: 8px;\"\u003eAvailable formats\u003c\/h2\u003e\n\u003cp style=\"font-size: 13px; color: #64748b; margin: 0 0 10px;\"\u003eQuick guide only. Choose the exact format and license in the product options above.\u003c\/p\u003e\n\u003cdiv style=\"overflow-x:auto; border:1px solid #e5e7eb; border-radius:12px;\"\u003e\u003ctable style=\"width:100%; border-collapse: collapse; font-size: 13px; line-height:1.35;\"\u003e\n\u003cthead\u003e\u003ctr style=\"text-align:left; background:#f8fafc; color:#334155;\"\u003e\n\u003cth style=\"padding:10px 12px; width:38%;\"\u003eFormat \/ Rig\u003c\/th\u003e\n\u003cth style=\"padding:10px 12px;\"\u003eBest for\u003c\/th\u003e\n\u003c\/tr\u003e\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eMixamo Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMIXAMO\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Mixamo-style skeleton for further refinement.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eiClone \/ CC3 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eCC3\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted iClone \/ Character Creator skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUnity 6 Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUNITY\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unity 6 armature.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 Manny Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eUE5\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 Manny skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eUE5 MetaHuman Rig\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eMHUMAN\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eRetargeted Unreal Engine 5 MetaHuman skeleton.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; width:38%;\"\u003e\n\u003cstrong\u003eComplete Bundle (All Formats)\u003c\/strong\u003e\u003cbr\u003e\u003cspan style=\"display:inline-block; margin-top:4px; font-size:11px; letter-spacing:.03em; color:#64748b;\"\u003eBUNDLE\u003c\/span\u003e\n\u003c\/td\u003e\n\u003ctd style=\"padding:10px 12px; vertical-align:top; border-top:1px solid #e5e7eb; color:#334155;\"\u003eAll available source, prepared, retargeted, and reference formats for this product.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\u003c\/div\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 8px;\"\u003eThe complete bundle contains every available source format for this product. Indie\/Pro license choice records eligibility and pricing; it does not change the source files delivered or the standard production rights granted.\u003c\/p\u003e\n\u003cp style=\"font-size: 12px; color: #64748b; margin-top: 6px;\"\u003eLooking for a format or license scope that is not listed here? \u003ca href=\"\/pages\/contact\"\u003eContact us\u003c\/a\u003e to request it.\u003c\/p\u003e\u003c\/section\u003e\u003csection class=\"mocap-license-note\" style=\"margin-top: 16px; padding: 12px 14px; border: 1px solid #e2e8f0; border-radius: 10px; background: #f8fafc;\"\u003e\u003ch2 style=\"font-size: 16px; margin: 0 0 6px;\"\u003eLicense\u003c\/h2\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003eIndie License:\u003c\/strong\u003e Available if, at the time of purchase, your company, controlling entity, and entities under common control with you generated $100K US or less in gross revenue from commercial activity in the digital content industry during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 8px; font-size: 14px; color: #334155;\"\u003e\u003cstrong\u003ePro License:\u003c\/strong\u003e Required if, at the time of purchase, that combined gross revenue was over $100K US during the last 12 months.\u003c\/p\u003e\n\u003cp style=\"margin: 0 0 6px; font-size: 13px; color: #475569;\"\u003eIndie and Pro are pricing\/eligibility tiers and grant the same scope of rights for the purchased source files. No upgrade is required if you cross the revenue threshold after purchase.\u003c\/p\u003e\n\u003cp style=\"margin: 0; font-size: 13px; color: #475569;\"\u003eReference-only purchases, where offered, provide access only to reference media and not source animation formats. \u003ca href=\"\/pages\/license\"\u003eRead the full Mocap Atlas Asset License\u003c\/a\u003e.\u003c\/p\u003e\u003c\/section\u003e\n\u003c\/div\u003e","brand":"Mocap ATLAS","offers":[{"title":"Mixamo Rig \/ Indie License","offer_id":64741730812253,"sku":"MML25-Idle_breathing_heavy_A-MIXAMO-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Mixamo Rig \/ Pro License","offer_id":64741730845021,"sku":"MML25-Idle_breathing_heavy_A-MIXAMO-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Indie License","offer_id":64741730877789,"sku":"MML25-Idle_breathing_heavy_A-CC3-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"iClone \/ CC3 Rig \/ Pro License","offer_id":64741730910557,"sku":"MML25-Idle_breathing_heavy_A-CC3-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Indie License","offer_id":64741730943325,"sku":"MML25-Idle_breathing_heavy_A-UNITY-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Unity 6 Rig \/ Pro License","offer_id":64741730976093,"sku":"MML25-Idle_breathing_heavy_A-UNITY-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Indie License","offer_id":64741731008861,"sku":"MML25-Idle_breathing_heavy_A-UE5-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 Manny Rig \/ Pro License","offer_id":64741731041629,"sku":"MML25-Idle_breathing_heavy_A-UE5-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Indie License","offer_id":64741731074397,"sku":"MML25-Idle_breathing_heavy_A-MHUMAN-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"UE5 MetaHuman Rig \/ Pro License","offer_id":64741731107165,"sku":"MML25-Idle_breathing_heavy_A-MHUMAN-PRO","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Indie License","offer_id":64741731139933,"sku":"MML25-Idle_breathing_heavy_A-BUNDLE-INDIE","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Complete Bundle (All Formats) \/ Pro License","offer_id":64741731172701,"sku":"MML25-Idle_breathing_heavy_A-BUNDLE-PRO","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/7989\/9485\/files\/Idle_breathing_heavy_A_thumb_65dae55e-3476-4a6a-88d6-1e7cfd8c4333.gif?v=1779229699"}],"url":"https:\/\/www.mocapatlas.com\/collections\/free-mocap-animations.oembed","provider":"Mocap ATLAS","version":"1.0","type":"link"}